Built strong fundamentals in C and systems thinking
Started by learning how to think in terms of memory, pointers, processes, and control flow. That foundation shaped how I approach every other layer of development.
Systems & Backend Developer | Aspiring DevOps Engineer. I build from fundamentals: memory, processes, Linux, containers, sockets, and clean backend logic.
I am a student at the 1337 coding school, deeply focused on low-level programming, containerization, and system architecture. I prefer understanding the mechanics first: how memory is managed, how processes communicate, how Linux behaves, and how services are deployed.
I value discipline and continuous improvement. I work across Arch and Ubuntu environments, and I recently founded a DevOps peer-learning club on campus to build practical infrastructure understanding with others who want to go beyond theory.
Started by learning how to think in terms of memory, pointers, processes, and control flow. That foundation shaped how I approach every other layer of development.
From ft_printf and Get Next Line to Minishell, Push_swap, and a raycasting engine, I built projects that require careful logic, debugging discipline, and attention to edge cases.
Docker, Linux environments, and deployment workflows became part of my daily toolkit. The goal is to understand how software behaves outside the editor and beyond local execution.
I wanted a space where the learning is practical, collaborative, and focused on real tools, not just buzzwords. That experience sharpened how I explain, organize, and communicate technical ideas.
A custom HTTP server built from scratch in C++ with a team of three. It handles sockets, non-blocking I/O, request parsing, multiple clients, and configuration files. The project is a strong signal that I can reason about networked systems, state management, and server behavior.
A system administration project centered on Dockerizing a complete infrastructure using Docker Compose. It includes Nginx, WordPress, and MariaDB, and demonstrates how services are isolated, connected, and deployed as a single environment.
A 3D graphical engine built in C using MiniLibX. The project focuses on texture mapping, optimized rendering, and turning a 2D map into a convincing first-person 3D experience. It reflects comfort with math, rendering pipelines, and performance-sensitive code.
A custom shell implementation featuring parsing, pipes, redirections, and process management. The project forces a serious understanding of command execution, environment handling, and shell behavior.
A grouped set of smaller but important projects: Push_swap, ft_printf, and Get Next Line. Together they show my ability to work with constrained environments, memory, variadic functions, static state, and algorithmic optimization.
A clean entry point for recruiters, classmates, and collaborators.
Place your strongest public project here. For you, that is probably Webserv.
Use this slot for Inception or any deployment-oriented project.
Open to internships, collaborations, and serious engineering opportunities. The cleanest way to reach me is through email.